November 25, 2008
November 20, 2008
Robama 06
There is a flurry of work on my workstation today! I'm cereal.
I quickly modeled, unwrapped, and rigged a character in a week. WOW. I know he's not that challenging, but Robama kind of reminds me of a Lego minifig. Simple, yet expressive enough.
I am hoping to upgrade my 3d workstation in the near future, but for now I'll have to abuse the single processor while I have it. It's a quad Xeon and it spit out the render below in 4min. I'm impressed. Way back in the day it would've taken me an entire day.
The rig still needs some work. In the meantime, enjoy this pose.
Robama in Glass
I quickly modeled, unwrapped, and rigged a character in a week. WOW. I know he's not that challenging, but Robama kind of reminds me of a Lego minifig. Simple, yet expressive enough.
I am hoping to upgrade my 3d workstation in the near future, but for now I'll have to abuse the single processor while I have it. It's a quad Xeon and it spit out the render below in 4min. I'm impressed. Way back in the day it would've taken me an entire day.
The rig still needs some work. In the meantime, enjoy this pose.
Robama in Glass
Robama 03
Unwrella is a really good tool for quick UV layouts and unwrapping. However, it is still a baby compared to some other plug-ins. I've heard that there is another texture tool that will color code your maps. That sounds like a great idea.
The plan is to have the original artist create textures for Robama. With this goal in mind I had to find a way to illustrate how the exported UV layout corresponds to the 3d mesh. With a great suggestion from one of homies, I colored in the UV map in Photoshop and applied it to the 3d character.
Below you can see the, soon to be classic, checker pattern and the unwrapped faces. I also included the colored map that I will render on Robama.
The plan is to have the original artist create textures for Robama. With this goal in mind I had to find a way to illustrate how the exported UV layout corresponds to the 3d mesh. With a great suggestion from one of homies, I colored in the UV map in Photoshop and applied it to the 3d character.
Below you can see the, soon to be classic, checker pattern and the unwrapped faces. I also included the colored map that I will render on Robama.
November 18, 2008
November 17, 2008
Robama 01
Robama is a character, "memebot", created by Bensonn Anspach. Check out his work on this site: www.memebots.com
After chatting with my friend, my friend, my friend Bensonn I came up with the idea to model Robama in 3d. I figured it should be a quick study and a great opportunity to practice my unwrapping and texturing skills.
Speaking of which, I hate unwrapping!
Dmak turned me onto a new beta plug-in called "Unwrella". I've been meaning to try it out for a couple of weeks now and Robama would be a good test for it. Besides, I love robots!
Here is my character sheet of Robama along with the setup in 3dsMax. Robama likeness used with permission:
After chatting with my friend, my friend, my friend Bensonn I came up with the idea to model Robama in 3d. I figured it should be a quick study and a great opportunity to practice my unwrapping and texturing skills.
Speaking of which, I hate unwrapping!
Dmak turned me onto a new beta plug-in called "Unwrella". I've been meaning to try it out for a couple of weeks now and Robama would be a good test for it. Besides, I love robots!
Here is my character sheet of Robama along with the setup in 3dsMax. Robama likeness used with permission:




