ProjectBlog

November 25, 2008

Robama 07

I made some progress on Robama's texture. Using my wacom tablet I drew in the outlines and the shading that is Bensonn's signature memebot style. Check it out below.

Robama March
Reybomb Design

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November 20, 2008

Robama 06

There is a flurry of work on my workstation today! I'm cereal.

I quickly modeled, unwrapped, and rigged a character in a week. WOW. I know he's not that challenging, but Robama kind of reminds me of a Lego minifig. Simple, yet expressive enough.

I am hoping to upgrade my 3d workstation in the near future, but for now I'll have to abuse the single processor while I have it. It's a quad Xeon and it spit out the render below in 4min. I'm impressed. Way back in the day it would've taken me an entire day.

The rig still needs some work. In the meantime, enjoy this pose.

Robama in Glass
Reybomb Design

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Watch out CNN

If you were watching the election count down on CNN you may have seen their virtual Capitol building in 3d. It was most likely done with tracking markers set about the stage and many cameras working together.

Here is a cheap alternative using a similar idea. Tracking an image and over-laying an animation on it. It uses Flash and a web camera in a low cost approach to virtual reality. I had seen this used in Japanese toys, it looks like soon we may be able to make our own.

Digital Pictures Interactive

I just had to try this...

Reybomb Design

Robama 05

I still have to rig this character, but I couldn't help myself. I wanted to see Robama with the face that Bensonn drew on his "Reboot" poster. I also used the mental ray renderer to see him in his shiny chrome glory.

Okay, back to work...

Reybomb Design

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Robama 04

These renders, along with the colored UV map, should work well as guides on how and where to draw textures. It is almost like a game. Once you study the renders for a while you should be able to pick out which texture patch goes where on the 3d character.

Thanks for the idea Dmak!

Reybomb Design
Reybomb Design

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Robama 03

Unwrella is a really good tool for quick UV layouts and unwrapping. However, it is still a baby compared to some other plug-ins. I've heard that there is another texture tool that will color code your maps. That sounds like a great idea.

The plan is to have the original artist create textures for Robama. With this goal in mind I had to find a way to illustrate how the exported UV layout corresponds to the 3d mesh. With a great suggestion from one of homies, I colored in the UV map in Photoshop and applied it to the 3d character.

Below you can see the, soon to be classic, checker pattern and the unwrapped faces. I also included the colored map that I will render on Robama.

Reybomb Design

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November 19, 2008

Portfolio Review

This coming Saturday I'll be spending some time with an art director to get some crits on my current work. Should be interesting and most likely humbling. I can't wait to meet new artists from the area.

Attend a graduate admission information session to see why SCAD is the university for creative careers.

SCAD in Vienna, VA.
Tysons Corner Marriott
8028 Leesburg Pike
Saturday Nov 22 2008
11:00 A.M.


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November 18, 2008

Robama 02

Modeling Robama is like a throwback to 8-bit gaming. I love his simple shapes and can do attitude. Below you can see him taking shape. That hand of his is all nuts and bolts baby! He is almost complete, minus the ears.

Reybomb Design

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November 17, 2008

Robama 01

Robama is a character, "memebot", created by Bensonn Anspach. Check out his work on this site: www.memebots.com

After chatting with my friend, my friend, my friend Bensonn I came up with the idea to model Robama in 3d. I figured it should be a quick study and a great opportunity to practice my unwrapping and texturing skills.

Speaking of which, I hate unwrapping!

Dmak turned me onto a new beta plug-in called "Unwrella". I've been meaning to try it out for a couple of weeks now and Robama would be a good test for it. Besides, I love robots!

Here is my character sheet of Robama along with the setup in 3dsMax. Robama likeness used with permission:
Reybomb Design

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November 12, 2008

Robama has Landed

Art, yeah I love art, especially when it fuses multimedia. From an idea, to a sketch, to a design, to a print... make it happen!

My home boy Bensonn (a.k.a. the BZA), has been at it with the killing of time routine. Fortunately for his friends, he is using this time very creatively. I am really digging the comic strip that seems to be brewing. Bensonn's robot drawing style is developing nicely and If I were you, I would track it; rss, bookmark, whatever...

Here is a Robama image, which is sure to make a lot of people happy.



ps. "Robama" belongs to Bensonn. Don't hate, but feel free to link to it.

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November 11, 2008

Update on Unwrella

Update on Unwrella.

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November 3, 2008

Unwrapping is a Bitch

Yes it is indeed true; that rumor you heard about unwrapping 3d models. It is very true. It is a bitch to unwrap/skin/peel/discombobulate a character's polygon mesh in order to paint it.

This tool by Unwrella claims to be a god send to texture artists. Let me give it a shot and see if I enjoy unwrapping any more than I used to. I'll update on this later...

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