Charlie Bear Brown 03
That was a long fun weekend. Now back to the modeling...
Unlike my first game character, Charlie will be a single mesh object. I finished his body last night. Well, for the most part. I left a couple of holes on his torso where I plan to put the arms.
Even though I'm trying to keep this model low-poly, I do want his arms and legs to bend nicely. I may have to come back and add geometry after I put a rig on him.
As I was modeling I kept noticing that I drew Charlie a bit wide. I attempted to draw him to his proportions, but for animation it may not work. You'll notice below that he is going to be a bit thinner than the drawing.

Unlike my first game character, Charlie will be a single mesh object. I finished his body last night. Well, for the most part. I left a couple of holes on his torso where I plan to put the arms.
Even though I'm trying to keep this model low-poly, I do want his arms and legs to bend nicely. I may have to come back and add geometry after I put a rig on him.
As I was modeling I kept noticing that I drew Charlie a bit wide. I attempted to draw him to his proportions, but for animation it may not work. You'll notice below that he is going to be a bit thinner than the drawing.

Labels: 3d, CharlieBear










