Rejection, a speed bump.
I have been planning on attending grad school this Fall 08 at FIEA. I was for the most part on the ball about getting my early registration process completed; doing the GRE, taxes, applications, and all that fun stuff. However!
I'm very sad to report that I have not been accepted into the program, specifically the art track. They offer three tracks; art, production, and programming. I was not sure where I would fit in, either the art or production tracks. After submitting what little artwork I have it became apparent that I was not at the level I needed to be at. Brian Salisbury is the Art Director at FIEA and after two lengthy phone interviews he determined I was not ready.
Brian is a great guy and he had some really insightful recommendations regarding the needs of the game industry when it comes to hiring artists. I respect his opinion, but of course I was left a bit in a spin when he called back to tell me "try again next year". It is very hard for me to express how much internal pain I felt at this uncommon act of rejection that I had to endure.
Part of my plan was to get into FIEA and start on a path to the video game industry. To that end I had looked into SVA and AAU as alternate schools. The only problem I have with those is that they are out of my budget and don't appear to be streamlined to reflect the work pipeline found in the game industry.
When I initially applied at FIEA it seemed that they were quite happy to hear from me and after speaking with both Brian Salisbury and Rick Hall I had the impression that this was not only the school for me, but that I would be able to attend this year.
Since I was not accepted into the art track I've been doing research into the job descriptions of both art and production jobs. I'm starting to think that the art track is indeed where I want to be, although the production track would offer quite a few challenges of its own. So, "Plan B"...
I'm very sad to report that I have not been accepted into the program, specifically the art track. They offer three tracks; art, production, and programming. I was not sure where I would fit in, either the art or production tracks. After submitting what little artwork I have it became apparent that I was not at the level I needed to be at. Brian Salisbury is the Art Director at FIEA and after two lengthy phone interviews he determined I was not ready.
Brian is a great guy and he had some really insightful recommendations regarding the needs of the game industry when it comes to hiring artists. I respect his opinion, but of course I was left a bit in a spin when he called back to tell me "try again next year". It is very hard for me to express how much internal pain I felt at this uncommon act of rejection that I had to endure.
Part of my plan was to get into FIEA and start on a path to the video game industry. To that end I had looked into SVA and AAU as alternate schools. The only problem I have with those is that they are out of my budget and don't appear to be streamlined to reflect the work pipeline found in the game industry.
When I initially applied at FIEA it seemed that they were quite happy to hear from me and after speaking with both Brian Salisbury and Rick Hall I had the impression that this was not only the school for me, but that I would be able to attend this year.
Since I was not accepted into the art track I've been doing research into the job descriptions of both art and production jobs. I'm starting to think that the art track is indeed where I want to be, although the production track would offer quite a few challenges of its own. So, "Plan B"...
Labels: spillage