September 8, 2008

Van Der Dick 10

-= Wacom Time

The instructions for creating textures are rather liberal. You have the option of using the pre-made materials, but what fun is that? There is a tutorial included on how to stitch photo reference material into clothing that can be applied to your UV map.

Speaking of the UV map, after rendering it from 3dsMax I took it into Photoshop and began to paint the areas that would have clothing and skin. I also took some photos of a pair of pants and found images of a military boot online. However, stitching the boot took quite a while. In some areas I had to paint in what the boot may look like from the back or the side.

The same thing happened with the pants. Although I was able to lay out the pants flat for photo taking, it still took a lot of cut, paste, paint, and imagination to fill in the gaps. I almost felt like a garment maker; maybe I should consider doing clothes design, nah...

In any case, this was a fun period after all that tedium with arranging the UV maps. The great thing is that I can create an endless amount of clothes for this character and have multiple character variations using the same mesh. Email me if you want to paint a UV map.

I didn't spend too much time on the shirt or hands, mostly because I want to move on to the head. That should be a challenge.

Reybomb Design

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