Van Der Dick 14 - DONE!
-= Animate
Finally. I have been playing around with some simple animation files and trying to figure out where my mesh is deforming. For the most part I have been able to clean it up and create a pass-able animation rig.
This is nowhere near professional, but it is a good start and I am sure the next one I do will be better. I can't believe that almost a month of work went into getting this guy up and running. I rendered a small animation clip of Van Der Dick doing a jump kick. The animation file was part of the course materials, therefore I can't fully claim animation credit. However, the composition was all me. The panning camera, the stage, the lights, all me... HA! Check it out in my "Reel" section.
Below you can see a couple of areas that were giving me trouble. Adding animations and scrubbing the time-line is a great way to see how your character/mesh is behaving.

Finally. I have been playing around with some simple animation files and trying to figure out where my mesh is deforming. For the most part I have been able to clean it up and create a pass-able animation rig.
This is nowhere near professional, but it is a good start and I am sure the next one I do will be better. I can't believe that almost a month of work went into getting this guy up and running. I rendered a small animation clip of Van Der Dick doing a jump kick. The animation file was part of the course materials, therefore I can't fully claim animation credit. However, the composition was all me. The panning camera, the stage, the lights, all me... HA! Check it out in my "Reel" section.
Below you can see a couple of areas that were giving me trouble. Adding animations and scrubbing the time-line is a great way to see how your character/mesh is behaving.

Labels: 3d, VanDerDick
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