Van Der Dick 09
-= UVs
Editing the UVs and trying to figure out how to lay out them out has to be a special skill earned with experience. I'm only aiming to paint in Photoshop; I can't wait to work with procedural maps, UVWs.
Here I am showing the editing panel for texture coordinates. You can also see on the model that I have mirrored the coordinates from one side to the other. The torso is broken up into the front and back. The arms, legs, boots, and hands have also been separated and flattened.
The checker map is still not 100% perfect, but I do need to move on and take the UVs into Photoshop. I guess after all this unwrapping is done we get to have some fun painting. Time to use the tablet, wooo hoooo!

Editing the UVs and trying to figure out how to lay out them out has to be a special skill earned with experience. I'm only aiming to paint in Photoshop; I can't wait to work with procedural maps, UVWs.
Here I am showing the editing panel for texture coordinates. You can also see on the model that I have mirrored the coordinates from one side to the other. The torso is broken up into the front and back. The arms, legs, boots, and hands have also been separated and flattened.
The checker map is still not 100% perfect, but I do need to move on and take the UVs into Photoshop. I guess after all this unwrapping is done we get to have some fun painting. Time to use the tablet, wooo hoooo!

Labels: 3d, VanDerDick
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