August 19, 2008

Van Der Dick 04

-= Face Me

Modeling faces in 3d seems like an overwhelming task. Like everything in life, practice makes perfect. I have seen my friends model faces from scratch and with rather good accuracy.

I haven't modeled a face in a while, but I'm hoping to learn a new method. Well, new to me anyway. I have modeled faces using box modeling and by deforming the surface to get the details I want. In this chapter however, I am instructed to use lines to lay out the cage of the face. In some steps I am to pull lines forward or back to create depth. This is a very interesting method, but I am not fully sold on it just yet.

Here we have two views of the face sketch; the front and back. You can see the spline cage I'm building from both views. The third image shows the face from a different perspective.

NOTE to self: use higher res image map for sketches.

Reybomb Design

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