August 5, 2008

Game Design - The Map

Dan has started downloading all the necessary development tools; he's been looking into using the Torque game engine. Meanwhile I've been sketching some map ideas and trying to come up with a compact and engaging environment. I don't have the luxury of making it lush a the moment, so what I'm really after is a quick view of what a game map may look like.

It took me about 4hrs to model, texture, and render an overhead animation of the game map. It is crude, but it should suffice for now. We are aiming to play this on our TVs, so our resolution reflects a wide screen ratio. We'll see how this holds up. We may have to cut down the size if we hit any snags or limitations.

In the meantime, here is a quick clip showing the game map test:

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