Olympic Withdrawal
The 2008 Beijing Olympics are over and now my life can resume a sense of normalcy in schedule. To be honest I had been watching a lot more TV than is usual for me. It was hard not to, especially with four channels broadcasting the events; not to mention the live events online. I have to give NBC and Microsoft a big up on doing a great job delivering content to the States.
So onto my project news... A huge design undertaking on my part has come to an end. I designed an engagement ring for my sweetheart and after nearly 2 months of working with a jeweler the ring has been delivered. I know this is not the place to tell people that I'm engaged, but it is a fact.
I spent a couple of months sketching and modeling a ring in 3dsmax. The result has far exceeded my initial expectations and the computer milled ring is a design success.
On the video game front I have become much better at modeling humanoid bodies. The lesson book I'm going through is teaching me all the steps in modeling, texture wrapping, and rigging of game characters for next gen game engines. Speaking of game engines... Dan is going through code trying to figure out how to control a fully animated game character within a game environment. I don't envy his challenge, but I'm sure he will succeed.
The game we are working on is initially going to be just one level and may not fully be considered a vertical slice. At least not yet. For the time being it will act as a proving ground for our production pipeline. Essentially it will be a lesson for us in how to make an interactive product. Back to modeling... expect images in the gallery this Fall.
So onto my project news... A huge design undertaking on my part has come to an end. I designed an engagement ring for my sweetheart and after nearly 2 months of working with a jeweler the ring has been delivered. I know this is not the place to tell people that I'm engaged, but it is a fact.
I spent a couple of months sketching and modeling a ring in 3dsmax. The result has far exceeded my initial expectations and the computer milled ring is a design success.
On the video game front I have become much better at modeling humanoid bodies. The lesson book I'm going through is teaching me all the steps in modeling, texture wrapping, and rigging of game characters for next gen game engines. Speaking of game engines... Dan is going through code trying to figure out how to control a fully animated game character within a game environment. I don't envy his challenge, but I'm sure he will succeed.
The game we are working on is initially going to be just one level and may not fully be considered a vertical slice. At least not yet. For the time being it will act as a proving ground for our production pipeline. Essentially it will be a lesson for us in how to make an interactive product. Back to modeling... expect images in the gallery this Fall.
Labels: spillage
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